Prototype Fidelity
Fidelity is the level of detail that content is rendered in the model
- Low-fidelity prototypes
- Midium-fidelity prototypes
- High-fidelity prototypes
does not look very much like the final product
Create early representations of its content
Akin to sketches that artist and
designers create in early stages: vague and minimally formed
Early conceptualisations of page
layouts, e.g. rough position of menu areas, banners, toolbars, and content
areas
Simple, cheap, quick to produce
Some methods:- Storyboarding
- Sketching
- Index cards
- Wizard of Oz
example sketches we use for Monday clinic application
Advantages & Disadvantages Low-Fidelity
Advantages
- Low-fidelity representations,such as sketches, differ from the final product in interaction design, visual appearance, and/or level of details. The method is quick & cheap which encourage iterative design idea try outs between/during usability tests.
- Quick Low-fidelity tests allows designers and users to focus on high-level interaction design and information architecture, rather than on details or visual style.
Disadvantages
- Users might judge a low fidelity prototype as unprofessional.
- While Low-fidelity prototypes allow spontaneous changes for exploring interactions, they also sacrifice some realism.
- Limitations in navigation and flow while a control person has to “make the interaction”
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